Games
Polytris, Dustgrounds, Mines.cafe, and other original play-focused projects.
Careers
Emagenware makes games, Minecraft mods, desktop apps, web products, and private tools for teams. The common thread is simple: precise software that feels good to use.
Everything we do
Polytris, Dustgrounds, Mines.cafe, and other original play-focused projects.
Paint Blocks, Softbody, Minescape, and server/gameplay extensions for communities.
Wallzer and creative software where performance, polish, and daily feel matter.
Public web experiences, communities, and platforms people can actually use.
Private production systems, dashboards, and workflow tools for staff and operators.
Custom software for teams like Almedia Records, built around real company workflows.
The work
Some of our best work starts with systems, controls, debug tools, admin workflows, and placeholder everything. If you can move through complex code, improve the feel, and leave the architecture cleaner than you found it, you will have room to grow here.
Open position
Help build a code-heavy game project where mechanics, tooling, iteration speed, and player feel matter before final assets arrive.
Apply nowAlways open
Even when a specific role is not listed, we are always interested in people who can build well, communicate clearly, and make software feel better. If you want to work with us, send an email.
hello@emagenware.com